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About Me: |
I've been an avid gamer for the better part of my life, both casual and competitive. My passion for videogames eventually led me into academia, indie development, and later, professional development.
While earning my Masters in Entertainment Technology at Carnegie Mellon University, I was fortunate enough to design and produce an award-winning independent game called Polarity, as well as intern at Disney Interactive Studios, among a few other projects.
Currently I work as a designer at Crystal Dynamics in the San Francisco Bay Area where I've worked on AAA titles like Tomb Raider Underworld, although I still like to take on independent projects in my spare time.
Some of my favorite games include the following:
- Rhythm Tengoku
- Lumines
- Beyond Good & Evil
- Resident Evil 4
- Sly Cooper 2
- Sky Odyssey
- Worms
- Gitaroo Man
- Mario Kart DS
- Okami
- Rez
- Crystalis
- Tekken 3
- Einhander
- Vagrant Story
- Shadow of the Colossus
- Puzzle Fighter
- Battletoads
- Frequency, Amplitude, Guitar Hero
- Metroid (series, especially Super Metroid)
- Zelda (series, especially Link's Awakening)
- Castlevania (series, especially Symphony of the Night)
- Mario (series, especially SMB3)
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About the Entertainment Technology Center: |
The Entertainment Technology Center (ETC) at Carnegie Mellon University offers a two-year Masters of Entertainment Technology degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. More...
"At this point there are game development curricula at many institutions of higher education. Good idea or bad idea, if you want to work in the industry?"
"Well there are a few programs that are actually turning out some really good graduates now. And I try to stay on top of these pretty closely, get to know the professors teaching the best courses across the country, because I'm actually trying to harvest really good interns from these people. And the ones that are working out well tend to be a really nice blend of technology and art, to where you end up with technologists, programmers, whatever, that have very well-developed art sensibilities, or you have artists that have a good appreciation for using digital tools, and the new spaces that those open for artistic expression. And one of the most successful ones is at CMU. They have this program, the Entertainment Technology program, and it was co-developed between the computer science department and the art department. And we've probably, at EA, hired at least half the people coming out of that program. There are about five universities around the country that have pioneered these new programs. And I'm not talking about vocational schools, things like Digipen and stuff like that, I'm talking about more the fundamentals of how should we teach this to the next generation."
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Will Wright,
Popular Science interview
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Copyright 2010 |
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